Diceplots → Games
Games
Game-specific landing pages with pre-baked weapon math, build comparisons, and the recurring questions players ask. Every number is computed by the same exact-rational engine — no Monte Carlo, no tooltip rounding, every link shareable.
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D&D 5e
Updated
The 12 recurring 5e damage-math questions in one click each — Greataxe vs Greatsword, GWM break-even AC, Magic Missile vs Scorching Ray, advantage as a curve, Strahd in N rounds. Plus the canonical weapon table with means computed from the dice notation directly.
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Baldur's Gate 3
Updated
BG3 uses 5e damage rules directly, so every weapon's roll plugs into the same math machinery. Common martial and ranged weapons with their damage profiles, plus the build-choice deep-dives (greatsword vs greataxe under +1 weapons, dual-wield vs two-hand, the Sharpshooter / GWM variants).
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XCOM 2
Updated
The four-way per-shot outcome model (hit / crit / graze / miss) with exact rationals. Each common XCOM 2 weapon's per-shot distribution at typical aim values, the Squadsight aim-arc comparison (35% flank vs 95% overwatch), and the half-cover graze math that softens low-percentage shots more than the tooltip suggests.
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Diablo 4
Updated
Crit chance × Critical Strike Damage × multiplicative buckets — the D4 attack pipeline as exact rationals. The crit-vs-additive breakeven, the variance correction for crit-heavy builds, and the Torment Tier strike thresholds.
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Hard West
Updated
The Luck pool mechanic as a state-carrying Markov walk — per-character pool depletes on hits, refills on misses, boosts the next attempt's hit chance. Variance shrinks without the long-run mean shifting. Companion to the XCOM 2 streak-protection page.
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Dragon Age (AGE system)
Updated
Green Ronin's 3d6 + ability + focus vs TN with a stunt die that fires Stunt Points on success-AND-doubles. Why P(stunt) ≠ P(success) × P(doubles) at most TN values, and the closed-form expected SP given a stunt fires.
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Call of Cthulhu (BRP percentile)
Updated
Chaosium's d100 roll-under with six discrete success bands off the same roll. Bonus / penalty die order statistic, the fumble discontinuity at skill 50, and sanity loss as gambler's ruin.