Diceplots → Games

Games

Game-specific landing pages with pre-baked weapon math, build comparisons, and the recurring questions players ask. Every number is computed by the same exact-rational engine — no Monte Carlo, no tooltip rounding, every link shareable.

  • D&D 5e

    The 12 recurring 5e damage-math questions in one click each — Greataxe vs Greatsword, GWM break-even AC, Magic Missile vs Scorching Ray, advantage as a curve, Strahd in N rounds. Plus the canonical weapon table with means computed from the dice notation directly.

  • Baldur's Gate 3

    BG3 uses 5e damage rules directly, so every weapon's roll plugs into the same math machinery. Common martial and ranged weapons with their damage profiles, plus the build-choice deep-dives (greatsword vs greataxe under +1 weapons, dual-wield vs two-hand, the Sharpshooter / GWM variants).

  • XCOM 2

    The four-way per-shot outcome model (hit / crit / graze / miss) with exact rationals. Each common XCOM 2 weapon's per-shot distribution at typical aim values, the Squadsight aim-arc comparison (35% flank vs 95% overwatch), and the half-cover graze math that softens low-percentage shots more than the tooltip suggests.

Looking for a specific game shape that isn't here? The comparison tool handles any expression the engine accepts — see the syntax reference for the full grammar (NdM, attack rolls, saves, multi-attack, percentage attacks, scalar mult).