Diceplots → Games
Games
Game-specific landing pages with pre-baked weapon math, build comparisons, and the recurring questions players ask. Every number is computed by the same exact-rational engine — no Monte Carlo, no tooltip rounding, every link shareable.
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D&D 5e
Updated
The 12 recurring 5e damage-math questions in one click each — Greataxe vs Greatsword, GWM break-even AC, Magic Missile vs Scorching Ray, advantage as a curve, Strahd in N rounds. Plus the canonical weapon table with means computed from the dice notation directly.
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Baldur's Gate 3
Updated
BG3 uses 5e damage rules directly, so every weapon's roll plugs into the same math machinery. Common martial and ranged weapons with their damage profiles, plus the build-choice deep-dives (greatsword vs greataxe under +1 weapons, dual-wield vs two-hand, the Sharpshooter / GWM variants).
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XCOM 2
Published
The four-way per-shot outcome model (hit / crit / graze / miss) with exact rationals. Each common XCOM 2 weapon's per-shot distribution at typical aim values, the Squadsight aim-arc comparison (35% flank vs 95% overwatch), and the half-cover graze math that softens low-percentage shots more than the tooltip suggests.