Compare strikes
Exact probabilities, no floating point. The default pair —
2d6+5 vs 3d4+4 against an 11 HP target — is
the classic "variance helps when your mean is below the threshold"
case: the higher-variance expression wins despite a nearly identical
mean. Edit either expression or the HP to recompute live.
expression syntax →
Try one of these
Each preset swaps both panels above with a different pedagogically useful pair. The "lesson" line is what to look for.
Or go deeper
- Concepts → Eight counterintuitive lessons in dice math: variance and kill probability, expected strikes to kill, advantage as a curve not a constant, exploding fat tails, and more.
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Multi-typed damage →
Splitting a fixed dice budget across types
(
1d8 slash + 1d4 fire) hedges against per-type resistance. Live three-slider widget for HP, slash-resist, fire-resist — watch the hedge pay off (or not). - D&D 5e → The 12 recurring 5e damage-math questions in one click each — GWM break-even, advantage curve, Magic Missile vs Scorching Ray, Strahd in N rounds.
- Baldur's Gate 3 → Every common BG3 weapon's damage roll, with the build-choice deep-dives: greatsword vs greataxe, dual-wield vs two-hand, the +1 weapon question.
- XCOM 2 → Per-shot distributions under the four-way outcome model (hit / crit / graze / miss) for each common XCOM 2 weapon. Squadsight aim arcs, half-cover graze math, the Run-and-Gun convolution.
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Syntax reference →
Every form the engine accepts, with a live example
linking to its distribution.
NdM, additive mixing, exploding (!), reroll (r1), advantage (kh1).