Compare → Strike 8d6 save +5 DC17

8d6 save +5 DC17

Damage distribution for 8d6 save +5 DC17. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

The target rolls a saving throw: roll 1 twenty-sided die and add +5 (the target's relevant save bonus, e.g. DEX for Fireball). Compared against DC 17: a total of 17 or more succeeds (so the d20 needs to land on at least 12). Damage rolled is 8 6-sided dice. On a fail, the target takes the full damage; on a success, they take half (round down). The same 8d6 damage roll determines both — a fail-then-save scenario isn't 'roll again', it's 'take half of the same number'.

min 4 max 48 mean 21.59 1727/80 ±8.11
P(finish at 26 HP) = 38.20%
  • 4 0.00%
  • 5 0.00%
  • 6 0.03%
  • 7 0.14%
  • 8 0.45%
  • 9 1.13%
  • 10 2.33%
  • 11 3.97%
  • 12 5.70%
  • 13 6.96%
  • 14 7.27%
  • 15 6.52%
  • 16 5.06%
  • 17 3.45%
  • 18 2.22%
  • 19 1.57%
  • 20 1.46%
  • 21 1.71%
  • 22 2.17%
  • 23 2.70%
  • 24 3.24%
  • 25 3.72%
  • 26 4.11%
  • 27 4.36%
  • 28 4.45%
  • 29 4.36%
  • 30 4.11%
  • 31 3.72%
  • 32 3.24%
  • 33 2.70%
  • 34 2.15%
  • 35 1.65%
  • 36 1.20%
  • 37 0.83%
  • 38 0.55%
  • 39 0.34%
  • 40 0.20%
  • 41 0.11%
  • 42 0.06%
  • 43 0.03%
  • 44 0.01%
  • 45 0.00%
  • 46 0.00%
  • 47 0.00%
  • 48 0.00%
Strikes to kill 26 HP expected: 1.68
  • ≤ 1 38.20%
  • ≤ 2 94.26%
  • ≤ 3 100.00%