Compare → Strike 8d6 save +5 DC15 t2

8d6 save +5 DC15 t2

Damage distribution for 8d6 save +5 DC15 t2. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

Each of the 2 targets rolls a saving throw: roll 1 twenty-sided die and add +5 (the target's relevant save bonus). The damage roll itself happens once and applies to every target — what varies per-target is whether they save or fail. Compared against DC 15: a total of 15 or more succeeds (so the d20 needs to land on at least 10). Damage rolled is 8 6-sided dice. On a fail, the target takes the full damage; on a success, they take half (round down). The same 8d6 damage roll determines both — a fail-then-save scenario isn't 'roll again', it's 'take half of the same number'.

min 8 max 96 mean 40.33 1613/40 ±12.35
P(finish at 52 HP) = 18.55%
  • 8 0.00%
  • 9 0.00%
  • 10 0.00%
  • 11 0.00%
  • 12 0.02%
  • 13 0.00%
  • 14 0.09%
  • 15 0.00%
  • 16 0.30%
  • 17 0.00%
  • 18 0.77%
  • 19 0.02%
  • 20 1.57%
  • 21 0.05%
  • 22 2.77%
  • 23 0.00%
  • 24 4.01%
  • 25 0.31%
  • 26 4.67%
  • 27 0.50%
  • 28 5.62%
  • 29 0.00%
  • 30 5.43%
  • 31 1.48%
  • 32 3.34%
  • 33 1.94%
  • 34 4.65%
  • 35 0.00%
  • 36 4.23%
  • 37 3.35%
  • 38 0.80%
  • 39 3.70%
  • 40 4.54%
  • 41 0.00%
  • 42 4.66%
  • 43 3.93%
  • 44 0.80%
  • 45 3.70%
  • 46 4.34%
  • 47 0.00%
  • 48 4.10%
  • 49 2.43%
  • 50 1.37%
  • 51 1.94%
  • 52 3.00%
  • 53 0.00%
  • 54 2.69%
  • 55 0.75%
  • 56 1.64%
  • 57 0.50%
  • 58 1.92%
  • 59 0.00%
  • 60 1.70%
  • 61 0.10%
  • 62 1.37%
  • 63 0.05%
  • 64 1.21%
  • 65 0.00%
  • 66 1.00%
  • 67 0.00%
  • 68 0.79%
  • 69 0.00%
  • 70 0.61%
  • 71 0.00%
  • 72 0.44%
  • 73 0.00%
  • 74 0.31%
  • 75 0.00%
  • 76 0.20%
  • 77 0.00%
  • 78 0.13%
  • 79 0.00%
  • 80 0.07%
  • 81 0.00%
  • 82 0.04%
  • 83 0.00%
  • 84 0.02%
  • 85 0.00%
  • 86 0.01%
  • 87 0.00%
  • 88 0.00%
  • 89 0.00%
  • 90 0.00%
  • 91 0.00%
  • 92 0.00%
  • 93 0.00%
  • 94 0.00%
  • 95 0.00%
  • 96 0.00%
Strikes to kill 52 HP expected: 1.85
  • ≤ 1 18.55%
  • ≤ 2 96.79%
  • ≤ 3 100.00%

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Why some expressions kill faster than others with the same mean is the kind of thing the concepts pillars work out — start with variance and kill probability if this strike's distribution looks surprising.