Compare → Strike 8d6 save +0 DC17

8d6 save +0 DC17

Damage distribution for 8d6 save +0 DC17. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

The target rolls a saving throw: roll 1 twenty-sided die and add +0 (the target's relevant save bonus, e.g. DEX for Fireball). Compared against DC 17: a total of 17 or more succeeds (so the d20 needs to land on at least 17). Damage rolled is 8 6-sided dice. On a fail, the target takes the full damage; on a success, they take half (round down). The same 8d6 damage roll determines both — a fail-then-save scenario isn't 'roll again', it's 'take half of the same number'.

min 4 max 48 mean 25.15 503/20 ±7.23
P(finish at 26 HP) = 55.57%
  • 4 0.00%
  • 5 0.00%
  • 6 0.01%
  • 7 0.06%
  • 8 0.20%
  • 9 0.50%
  • 10 1.04%
  • 11 1.77%
  • 12 2.55%
  • 13 3.12%
  • 14 3.29%
  • 15 3.01%
  • 16 2.45%
  • 17 1.88%
  • 18 1.54%
  • 19 1.54%
  • 20 1.86%
  • 21 2.42%
  • 22 3.14%
  • 23 3.92%
  • 24 4.71%
  • 25 5.41%
  • 26 5.98%
  • 27 6.35%
  • 28 6.48%
  • 29 6.35%
  • 30 5.98%
  • 31 5.41%
  • 32 4.71%
  • 33 3.92%
  • 34 3.13%
  • 35 2.40%
  • 36 1.75%
  • 37 1.21%
  • 38 0.80%
  • 39 0.50%
  • 40 0.29%
  • 41 0.16%
  • 42 0.08%
  • 43 0.04%
  • 44 0.02%
  • 45 0.01%
  • 46 0.00%
  • 47 0.00%
  • 48 0.00%
Strikes to kill 26 HP expected: 1.46
  • ≤ 1 55.57%
  • ≤ 2 98.85%
  • ≤ 3 100.00%