Compare → Strike 8d6 save +0 DC15

8d6 save +0 DC15

Damage distribution for 8d6 save +0 DC15. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

The target rolls a saving throw: roll 1 twenty-sided die and add +0 (the target's relevant save bonus, e.g. DEX for Fireball). Compared against DC 15: a total of 15 or more succeeds (so the d20 needs to land on at least 15). Damage rolled is 8 6-sided dice. On a fail, the target takes the full damage; on a success, they take half (round down). The same 8d6 damage roll determines both — a fail-then-save scenario isn't 'roll again', it's 'take half of the same number'.

min 4 max 48 mean 23.73 949/40 ±7.79
P(finish at 26 HP) = 48.62%
  • 4 0.00%
  • 5 0.00%
  • 6 0.02%
  • 7 0.09%
  • 8 0.30%
  • 9 0.76%
  • 10 1.55%
  • 11 2.65%
  • 12 3.81%
  • 13 4.66%
  • 14 4.88%
  • 15 4.41%
  • 16 3.49%
  • 17 2.51%
  • 18 1.81%
  • 19 1.55%
  • 20 1.70%
  • 21 2.14%
  • 22 2.75%
  • 23 3.43%
  • 24 4.12%
  • 25 4.74%
  • 26 5.23%
  • 27 5.55%
  • 28 5.67%
  • 29 5.55%
  • 30 5.23%
  • 31 4.74%
  • 32 4.12%
  • 33 3.43%
  • 34 2.74%
  • 35 2.10%
  • 36 1.53%
  • 37 1.06%
  • 38 0.70%
  • 39 0.44%
  • 40 0.26%
  • 41 0.14%
  • 42 0.07%
  • 43 0.03%
  • 44 0.01%
  • 45 0.01%
  • 46 0.00%
  • 47 0.00%
  • 48 0.00%
Strikes to kill 26 HP expected: 1.54
  • ≤ 1 48.62%
  • ≤ 2 97.43%
  • ≤ 3 100.00%