Compare → Strike 4d8 save +5 DC15

4d8 save +5 DC15

Damage distribution for 4d8 save +5 DC15. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

The target rolls a saving throw: roll 1 twenty-sided die and add +5 (the target's relevant save bonus, e.g. DEX for Fireball). Compared against DC 15: a total of 15 or more succeeds (so the d20 needs to land on at least 10). Damage rolled is 4 8-sided dice. On a fail, the target takes the full damage; on a success, they take half (round down). The same 4d8 damage roll determines both — a fail-then-save scenario isn't 'roll again', it's 'take half of the same number'.

min 2 max 32 mean 12.91 1033/80 ±5.79
P(finish at 17 HP) = 28.08% (5751/20480)
  • 2 0.07%
  • 3 0.40%
  • 4 1.23%
  • 5 2.78%
  • 6 5.01%
  • 7 7.34%
  • 8 9.13%
  • 9 9.75%
  • 10 8.97%
  • 11 7.36%
  • 12 5.54%
  • 13 4.12%
  • 14 3.44%
  • 15 3.31%
  • 16 3.47%
  • 17 3.69%
  • 18 3.78%
  • 19 3.69%
  • 20 3.46%
  • 21 3.12%
  • 22 2.70%
  • 23 2.24%
  • 24 1.77%
  • 25 1.32%
  • 26 0.92%
  • 27 0.62%
  • 28 0.38%
  • 29 0.22%
  • 30 0.11%
  • 31 0.04%
  • 32 0.01%
Strikes to kill 17 HP expected: 1.85
  • ≤ 1 28.08%
  • ≤ 2 87.38%
  • ≤ 3 99.89%