Compare → Strike 1d8+3 @ AC13 +5 rider 1d6

1d8+3 @ AC13 +5 rider 1d6

Damage distribution for 1d8+3 @ AC13 +5 rider 1d6. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

Roll 1 twenty-sided die. Add +5. Compared against AC 13: you hit if the kept d20 face plus the bonus totals 13 or more (so the d20 needs to land on at least 8). A natural 20 always crits, regardless of AC. On a hit, deal 1 8-sided die, plus 3, plus 1 6-sided die (the rider — extra damage on top of the base, doubled on crit just like the base dice). On a crit, double all the damage dice (the 1d8+3 becomes 2d8+3, the rider 1d6 becomes 2d6); flat modifiers stay the same.

min 0 max 31 mean 7.55 151/20 ±6.27
P(finish at 15 HP) = 11.81% (17/144)
  • 0 35.00%
  • 1 0.00%
  • 2 0.00%
  • 3 0.00%
  • 4 0.00%
  • 5 1.25%
  • 6 2.50%
  • 7 3.75%
  • 8 5.01%
  • 9 6.27%
  • 10 7.54%
  • 11 7.58%
  • 12 7.62%
  • 13 6.43%
  • 14 5.24%
  • 15 4.06%
  • 16 2.87%
  • 17 1.68%
  • 18 0.46%
  • 19 0.47%
  • 20 0.46%
  • 21 0.43%
  • 22 0.37%
  • 23 0.31%
  • 24 0.24%
  • 25 0.18%
  • 26 0.12%
  • 27 0.08%
  • 28 0.04%
  • 29 0.02%
  • 30 0.01%
  • 31 0.00%
Strikes to kill 15 HP expected: 2.84
  • ≤ 1 11.81%
  • ≤ 2 49.42%
  • ≤ 3 75.01%
  • ≤ 4 88.57%
  • ≤ 5 95.01%
  • ≤ 6 97.89%
  • ≤ 7 99.13%
  • ≤ 8 99.65%

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Why some expressions kill faster than others with the same mean is the kind of thing the concepts pillars work out — start with variance and kill probability if this strike's distribution looks surprising.