Compare → Strike 1d6 save +1 DC13 zero

1d6 save +1 DC13 zero

Damage distribution for 1d6 save +1 DC13 zero. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

The target rolls a saving throw: roll 1 twenty-sided die and add +1 (the target's relevant save bonus, e.g. DEX for Fireball). Compared against DC 13: a total of 13 or more succeeds (so the d20 needs to land on at least 12). Damage rolled is 1 6-sided die. On a fail, the target takes the full damage; on a success, they take nothing (this is the 'save-or-suck' pattern — binary, no half-damage hedge).

min 0 max 6 mean 1.93 77/40 ±2.15
P(finish at 3 HP) = 36.67% (11/30)
  • 0 45.00%
  • 1 9.17%
  • 2 9.17%
  • 3 9.17%
  • 4 9.17%
  • 5 9.17%
  • 6 9.17%
Strikes to kill 3 HP expected: 2.47
  • ≤ 1 36.67%
  • ≤ 2 62.41%
  • ≤ 3 78.62%
  • ≤ 4 88.20%
  • ≤ 5 93.63%
  • ≤ 6 96.62%
  • ≤ 7 98.24%
  • ≤ 8 99.09%
  • ≤ 9 99.53%

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Why some expressions kill faster than others with the same mean is the kind of thing the concepts pillars work out — start with variance and kill probability if this strike's distribution looks surprising.