Compare → Strike 1d12+5 @ AC15 +9brutal1

1d12+5 @ AC15 +9brutal1

Damage distribution for 1d12+5 @ AC15 +9brutal1. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

Roll 1 twenty-sided die. Add +9. Compared against AC 15: you hit if the kept d20 face plus the bonus totals 15 or more (so the d20 needs to land on at least 6). A natural 20 always crits, regardless of AC. On a hit, deal 1 12-sided die, plus 5. On a crit, double the damage dice (the 1d12+5 becomes 2d12+5); flat modifiers stay the same. On a crit, also roll 1 additional d12 (Brutal Critical / Half-Orc Savage Attacks): the attacker adds 1 extra weapon damage die on top of the doubled-dice crit damage. Hits are unaffected.

min 0 max 41 mean 9.28 371/40 ±6.83
P(finish at 20 HP) = 3.95% (341/8640)
  • 0 25.00%
  • 1 0.00%
  • 2 0.00%
  • 3 0.00%
  • 4 0.00%
  • 5 0.00%
  • 6 5.83%
  • 7 5.83%
  • 8 5.84%
  • 9 5.84%
  • 10 5.85%
  • 11 5.86%
  • 12 5.88%
  • 13 5.89%
  • 14 5.91%
  • 15 5.94%
  • 16 5.96%
  • 17 5.99%
  • 18 0.19%
  • 19 0.23%
  • 20 0.25%
  • 21 0.28%
  • 22 0.30%
  • 23 0.31%
  • 24 0.31%
  • 25 0.31%
  • 26 0.31%
  • 27 0.30%
  • 28 0.28%
  • 29 0.25%
  • 30 0.23%
  • 31 0.19%
  • 32 0.16%
  • 33 0.13%
  • 34 0.10%
  • 35 0.08%
  • 36 0.06%
  • 37 0.04%
  • 38 0.03%
  • 39 0.02%
  • 40 0.01%
  • 41 0.00%
Strikes to kill 20 HP expected: 2.89
  • ≤ 1 3.95%
  • ≤ 2 45.93%
  • ≤ 3 75.82%
  • ≤ 4 90.48%
  • ≤ 5 96.54%
  • ≤ 6 98.81%
  • ≤ 7 99.61%

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Why some expressions kill faster than others with the same mean is the kind of thing the concepts pillars work out — start with variance and kill probability if this strike's distribution looks surprising.