Compare → Strike 1d10 @ hit 50 attacks 5 streak

1d10 @ hit 50 attacks 5 streak

Damage distribution for 1d10 @ hit 50 attacks 5 streak. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

Take 5 attacks in sequence — each 1d10 on a hit (vs AC 0, +0 to hit (50% chance)) — with the streak-boost (per-miss boost bps: [0, 1000, 2000, 3000, 4000]) streak rule modulating per-attempt hit chance based on prior outcomes.

min 0 max 50 mean 15.10 603801/40000
P(finish at 25 HP) = 10.34% (33073/320000)
  • 0 0.12%
  • 1 0.87%
  • 2 1.19%
  • 3 1.55%
  • 4 1.95%
  • 5 2.39%
  • 6 2.87%
  • 7 3.40%
  • 8 3.98%
  • 9 4.60%
  • 10 5.28%
  • 11 5.14%
  • 12 5.28%
  • 13 5.37%
  • 14 5.39%
  • 15 5.35%
  • 16 5.24%
  • 17 5.04%
  • 18 4.77%
  • 19 4.41%
  • 20 3.95%
  • 21 3.39%
  • 22 3.05%
  • 23 2.71%
  • 24 2.37%
  • 25 2.04%
  • 26 1.73%
  • 27 1.44%
  • 28 1.17%
  • 29 0.93%
  • 30 0.72%
  • 31 0.56%
  • 32 0.45%
  • 33 0.35%
  • 34 0.27%
  • 35 0.20%
  • 36 0.15%
  • 37 0.11%
  • 38 0.07%
  • 39 0.05%
  • 40 0.03%
  • 41 0.02%
  • 42 0.02%
  • 43 0.01%
  • 44 0.01%
  • 45 0.00%
  • 46 0.00%
  • 47 0.00%
  • 48 0.00%
  • 49 0.00%
  • 50 0.00%
Strikes to kill 25 HP expected: 2.24
  • ≤ 1 10.34%
  • ≤ 2 69.98%
  • ≤ 3 96.22%
  • ≤ 4 99.75%

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Why some expressions kill faster than others with the same mean is the kind of thing the concepts pillars work out — start with variance and kill probability if this strike's distribution looks surprising.