Compare → Strike 1d10 @ hit 50 attacks 5 luck

1d10 @ hit 50 attacks 5 luck

Damage distribution for 1d10 @ hit 50 attacks 5 luck. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

Take 5 attacks in sequence — each 1d10 on a hit (vs AC 0, +0 to hit (50% chance)) — with the luck-pool (max=5, +500bps/unit, hit_cost=1, miss_refund=1) streak rule modulating per-attempt hit chance based on prior outcomes.

min 0 max 50 mean 19.05
P(finish at 25 HP) = 22.85%
  • 0 0.10%
  • 1 0.17%
  • 2 0.29%
  • 3 0.44%
  • 4 0.63%
  • 5 0.87%
  • 6 1.15%
  • 7 1.49%
  • 8 1.89%
  • 9 2.34%
  • 10 2.86%
  • 11 3.28%
  • 12 3.72%
  • 13 4.12%
  • 14 4.49%
  • 15 4.81%
  • 16 5.06%
  • 17 5.25%
  • 18 5.35%
  • 19 5.35%
  • 20 5.24%
  • 21 5.00%
  • 22 4.74%
  • 23 4.43%
  • 24 4.09%
  • 25 3.71%
  • 26 3.32%
  • 27 2.92%
  • 28 2.52%
  • 29 2.14%
  • 30 1.78%
  • 31 1.46%
  • 32 1.19%
  • 33 0.96%
  • 34 0.76%
  • 35 0.59%
  • 36 0.44%
  • 37 0.33%
  • 38 0.24%
  • 39 0.17%
  • 40 0.12%
  • 41 0.08%
  • 42 0.06%
  • 43 0.04%
  • 44 0.02%
  • 45 0.01%
  • 46 0.01%
  • 47 0.00%
  • 48 0.00%
  • 49 0.00%
  • 50 0.00%
Strikes to kill 25 HP expected: 1.87
  • ≤ 1 22.85%
  • ≤ 2 90.76%
  • ≤ 3 99.70%

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Why some expressions kill faster than others with the same mean is the kind of thing the concepts pillars work out — start with variance and kill probability if this strike's distribution looks surprising.