Compare → Strike 1d10 @ hit 50 attacks 5

1d10 @ hit 50 attacks 5

Damage distribution for 1d10 @ hit 50 attacks 5. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

Hit chance is 50% (a single roll against a flat probability — the XCOM / Hard West / tactical-game model, distinct from the d20-versus-AC math elsewhere on this site). Compared against AC 0: any roll except a natural 1 hits (a nat 1 always misses, regardless of bonus). A natural 20 always crits, regardless of AC. On a hit, deal 1 10-sided die. On a crit, double the damage dice (the 1d10 becomes 2d10); flat modifiers stay the same., plus Hit chance is 50% (a single roll against a flat probability — the XCOM / Hard West / tactical-game model, distinct from the d20-versus-AC math elsewhere on this site). Compared against AC 0: any roll except a natural 1 hits (a nat 1 always misses, regardless of bonus). A natural 20 always crits, regardless of AC. On a hit, deal 1 10-sided die. On a crit, double the damage dice (the 1d10 becomes 2d10); flat modifiers stay the same., plus Hit chance is 50% (a single roll against a flat probability — the XCOM / Hard West / tactical-game model, distinct from the d20-versus-AC math elsewhere on this site). Compared against AC 0: any roll except a natural 1 hits (a nat 1 always misses, regardless of bonus). A natural 20 always crits, regardless of AC. On a hit, deal 1 10-sided die. On a crit, double the damage dice (the 1d10 becomes 2d10); flat modifiers stay the same., plus Hit chance is 50% (a single roll against a flat probability — the XCOM / Hard West / tactical-game model, distinct from the d20-versus-AC math elsewhere on this site). Compared against AC 0: any roll except a natural 1 hits (a nat 1 always misses, regardless of bonus). A natural 20 always crits, regardless of AC. On a hit, deal 1 10-sided die. On a crit, double the damage dice (the 1d10 becomes 2d10); flat modifiers stay the same., plus Hit chance is 50% (a single roll against a flat probability — the XCOM / Hard West / tactical-game model, distinct from the d20-versus-AC math elsewhere on this site). Compared against AC 0: any roll except a natural 1 hits (a nat 1 always misses, regardless of bonus). A natural 20 always crits, regardless of AC. On a hit, deal 1 10-sided die. On a crit, double the damage dice (the 1d10 becomes 2d10); flat modifiers stay the same.

min 0 max 50 mean 13.75 55/4
P(finish at 25 HP) = 9.13%
  • 0 3.13%
  • 1 1.56%
  • 2 1.88%
  • 3 2.22%
  • 4 2.60%
  • 5 3.01%
  • 6 3.45%
  • 7 3.94%
  • 8 4.46%
  • 9 5.03%
  • 10 5.64%
  • 11 4.73%
  • 12 4.80%
  • 13 4.83%
  • 14 4.81%
  • 15 4.73%
  • 16 4.60%
  • 17 4.40%
  • 18 4.13%
  • 19 3.79%
  • 20 3.37%
  • 21 2.87%
  • 22 2.59%
  • 23 2.31%
  • 24 2.03%
  • 25 1.76%
  • 26 1.50%
  • 27 1.25%
  • 28 1.02%
  • 29 0.82%
  • 30 0.65%
  • 31 0.51%
  • 32 0.41%
  • 33 0.32%
  • 34 0.25%
  • 35 0.19%
  • 36 0.14%
  • 37 0.10%
  • 38 0.07%
  • 39 0.05%
  • 40 0.03%
  • 41 0.02%
  • 42 0.02%
  • 43 0.01%
  • 44 0.01%
  • 45 0.00%
  • 46 0.00%
  • 47 0.00%
  • 48 0.00%
  • 49 0.00%
  • 50 0.00%
Strikes to kill 25 HP expected: 2.44
  • ≤ 1 9.13%
  • ≤ 2 59.08%
  • ≤ 3 90.01%
  • ≤ 4 98.31%
  • ≤ 5 99.78%

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