Compare → Strike 10d6 save +5 DC17

10d6 save +5 DC17

Damage distribution for 10d6 save +5 DC17. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

The target rolls a saving throw: roll 1 twenty-sided die and add +5 (the target's relevant save bonus, e.g. DEX for Fireball). Compared against DC 17: a total of 17 or more succeeds (so the d20 needs to land on at least 12). Damage rolled is 10 6-sided dice. On a fail, the target takes the full damage; on a success, they take half (round down). The same 10d6 damage roll determines both — a fail-then-save scenario isn't 'roll again', it's 'take half of the same number'.

min 5 max 60 mean 27.01 2161/80 ±9.87
P(finish at 32 HP) = 40.64%
  • 5 0.00%
  • 6 0.00%
  • 7 0.00%
  • 8 0.01%
  • 9 0.05%
  • 10 0.17%
  • 11 0.47%
  • 12 1.05%
  • 13 2.00%
  • 14 3.29%
  • 15 4.71%
  • 16 5.90%
  • 17 6.50%
  • 18 6.31%
  • 19 5.40%
  • 20 4.08%
  • 21 2.75%
  • 22 1.70%
  • 23 1.06%
  • 24 0.82%
  • 25 0.85%
  • 26 1.07%
  • 27 1.40%
  • 28 1.79%
  • 29 2.23%
  • 30 2.67%
  • 31 3.09%
  • 32 3.46%
  • 33 3.75%
  • 34 3.93%
  • 35 4.00%
  • 36 3.93%
  • 37 3.75%
  • 38 3.46%
  • 39 3.09%
  • 40 2.67%
  • 41 2.23%
  • 42 1.79%
  • 43 1.40%
  • 44 1.05%
  • 45 0.76%
  • 46 0.52%
  • 47 0.35%
  • 48 0.22%
  • 49 0.13%
  • 50 0.08%
  • 51 0.04%
  • 52 0.02%
  • 53 0.01%
  • 54 0.00%
  • 55 0.00%
  • 56 0.00%
  • 57 0.00%
  • 58 0.00%
  • 59 0.00%
  • 60 0.00%
Strikes to kill 32 HP expected: 1.64
  • ≤ 1 40.64%
  • ≤ 2 95.58%
  • ≤ 3 100.00%