Compare → Strike 100 @ hit 100 crit 30 csd 150

100 @ hit 100 crit 30 csd 150

Damage distribution for 100 @ hit 100 crit 30 csd 150. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

Hit chance is 100% (a single roll against a flat probability — the XCOM / Hard West / tactical-game model, distinct from the d20-versus-AC math elsewhere on this site). Compared against AC 0: any roll except a natural 1 hits (a nat 1 always misses, regardless of bonus). A natural 20 always crits, regardless of AC. On a hit, deal 100. On a crit, double the damage dice (the 100 becomes 100); flat modifiers stay the same.

min 100 max 150 mean 115.00 115
P(finish at 125 HP) = 30.00% (3/10)
  • 100 70.00%
  • 101 0.00%
  • 102 0.00%
  • 103 0.00%
  • 104 0.00%
  • 105 0.00%
  • 106 0.00%
  • 107 0.00%
  • 108 0.00%
  • 109 0.00%
  • 110 0.00%
  • 111 0.00%
  • 112 0.00%
  • 113 0.00%
  • 114 0.00%
  • 115 0.00%
  • 116 0.00%
  • 117 0.00%
  • 118 0.00%
  • 119 0.00%
  • 120 0.00%
  • 121 0.00%
  • 122 0.00%
  • 123 0.00%
  • 124 0.00%
  • 125 0.00%
  • 126 0.00%
  • 127 0.00%
  • 128 0.00%
  • 129 0.00%
  • 130 0.00%
  • 131 0.00%
  • 132 0.00%
  • 133 0.00%
  • 134 0.00%
  • 135 0.00%
  • 136 0.00%
  • 137 0.00%
  • 138 0.00%
  • 139 0.00%
  • 140 0.00%
  • 141 0.00%
  • 142 0.00%
  • 143 0.00%
  • 144 0.00%
  • 145 0.00%
  • 146 0.00%
  • 147 0.00%
  • 148 0.00%
  • 149 0.00%
  • 150 30.00%
Strikes to kill 125 HP expected: 1.70 (17/10)
  • ≤ 1 30.00%
  • ≤ 2 100.00%

Want to compare 100 @ hit 100 crit 30 csd 150 against another expression? ↦ Open the comparison tool — paste this in as one side and an alternative as the other.

Why some expressions kill faster than others with the same mean is the kind of thing the concepts pillars work out — start with variance and kill probability if this strike's distribution looks surprising.