Concepts → Sharpshooter break-even
Sharpshooter — when does -5/+10 beat the to-hit
penalty on ranged attacks?
The ranged twin of Great Weapon Master. Same trade — eat a −5 to attack for +10 to damage — but the closed-form rule shifts when you're using a Crossbow Expert / Hand Crossbow build, when you're shooting at long range, and when you're using Bracers of Archery. The break-even AC follows almost the same pattern as GWM, with one wrinkle worth knowing.
The math (same as GWM, ranged version)
Damage-per-round without Sharpshooter:
DPR_without = hit_chance(A, B) · E[base_damage]
With Sharpshooter (or against a long-range / heavily-obscured target where you'd be at disadvantage anyway):
DPR_with = hit_chance(A + 5, B) · (E[base_damage] + 10)
Break-even at DPR_with = DPR_without gives the same
structural rule as GWM — just shifted by a couple of points
because Longbow / Heavy Crossbow base damage is lower than
Greataxe / Greatsword.
The break-even table
Numbers below assume a Longbow (1d8+DEX) for the base damage. A Heavy Crossbow (1d10+DEX) shifts the table up by ~1 AC point in Sharpshooter's favour; a Hand Crossbow (1d6+DEX) shifts it down by ~1.
Attack bonus (+B) |
DEX mod | E[base damage] | Break-even AC | Below this AC, SS wins |
|---|---|---|---|---|
+5 |
+3 |
7.5 (1d8+3) |
≈ 12 |
AC ≤ 11 — most goblins, kobolds, low-tier humanoids |
+7 |
+4 |
8.5 (1d8+4) |
≈ 14 |
AC ≤ 13 — most monsters in the early-tier MM |
+9 |
+5 |
9.5 (1d8+5) |
≈ 16 |
AC ≤ 15 — covers most armoured humanoids |
+11 |
+5 + magic weapon +1 |
10.5 (1d8+6) |
≈ 18 |
AC ≤ 17 — covers nearly everything except plate |
The pattern: break-even AC ≈ attack-bonus + 7 for a Longbow build. That's one point lower than the Great Weapon Master rule because the lower base-damage roll means the flat +10 has more relative impact on every successful hit.
The damage rolls themselves
Side-by-side: a +5 DEX Longbow attack (left) vs the Sharpshooter-boosted version (right). Same shape, mean shifted right by 10. Click any percentage to see the exact rational.
1d8+5
- 6 12.50%
- 7 12.50%
- 8 12.50%
- 9 12.50%
- 10 12.50%
- 11 12.50%
- 12 12.50%
- 13 12.50%
1d8+15
- 16 12.50%
- 17 12.50%
- 18 12.50%
- 19 12.50%
- 20 12.50%
- 21 12.50%
- 22 12.50%
- 23 12.50%
Variance stays at (8² − 1)/12 = 63/12 = 21/4 for
both — flat modifiers don't shift spread. The break-even AC is
determined entirely by hit-chance × mean trade.
The Crossbow Expert wrinkle
The most common Sharpshooter pairing is with Crossbow Expert and a Hand Crossbow. CBE gives you a bonus-action attack with a Hand Crossbow when you Attack-action with one. So a CBE+SS Fighter at level 5 (Extra Attack) gets three attacks per round at 1d6+DEX+10 each.
The break-even math is per-attack, not per-round — but because every CBE+SS attack is 1d6+5 base (mean 8.5) instead of 1d8+5 base (mean 9.5), the table shifts down by ~1: break-even AC ≈ attack-bonus + 6 for a CBE+SS build at +9 = AC 15, not 16.
The aggregate effect is famously lopsided: three attacks at 1d6+15 against AC 15 produces enormous DPR, which is why CBE+SS Fighter has been the default 5e ranged optimisation answer for a decade.
The long-range wrinkle
Sharpshooter's other clause: ignores half-cover and three-quarters cover, and ignores the disadvantage from long-range shots. The first two are situational; the third is straight-up free — whenever the GM puts the target past your normal range, Sharpshooter converts the disadvantage to no-penalty.
Disadvantage is much worse than a flat −5: it
multiplies the miss probability by itself. See
advantage and
disadvantage for the curve. Against AC 15 with a +9 attack
bonus, disadvantage drops your hit chance from 15/20
to (15/20)² = 56.25% — a ~19-point swing. The −5
that Sharpshooter charges you to ignore that disadvantage is
a 25-point swing in the other direction. Net: Sharpshooter is
worth turning on at long range almost regardless of AC, even
against targets where you'd otherwise leave it off.
Try it yourself
↦ /vs/1d8+5/1d8+15 — Longbow base vs Sharpshooter, +5 DEX ↦ /strike/1d8+15 — Sharpshooter Longbow distribution ↦ /strike/1d8+5 — base Longbow distribution
Drag the HP slider in the /vs view above. Below the Sharpshooter mean (15.5), the +10 dominates; well above, the −5 to-hit starts mattering more — same threshold-vs-tail logic as kill probability applied per-shot.