Concepts → Fundamentals → What's a probability distribution?
What's a probability distribution? 1d6 vs
2d6, and why one is flat and the other is a tent.
A probability distribution is a list of every outcome an experiment can produce, paired with the chance of each one happening. Dice are the cleanest first example: every outcome is countable, every probability is exact, and you can hold the entire distribution in your head at once.
One die: a uniform distribution
Roll a fair six-sided die. There are six outcomes — 1, 2, 3, 4, 5, 6
— and each is equally likely. We write that as
P(X = k) = 1/6 for every k from 1 through 6.
Every bar in the chart below has the same height because every face
is equally likely. That's what uniform means.
1d6
- 1 16.67%
- 2 16.67%
- 3 16.67%
- 4 16.67%
- 5 16.67%
- 6 16.67%
The chart is the distribution: the height of the bar at outcome
k is P(X = k). A few useful things you can
already read off:
- Every probability sits between 0 and 1 (we'd be in trouble otherwise — that's the definition of a probability).
- The probabilities sum to 1: 6 × 1/6 = 1. Some outcome must happen, so the column heights have to add up.
- Range: the smallest outcome is 1, the largest is 6. There is zero probability anywhere outside that range.
This shape — flat across the support — is called a discrete uniform distribution. It's the simplest non-trivial example of probability, and every other distribution on this site is built up from it.
Two dice: a tent shape
Now roll two six-sided dice and add the faces. The outcomes go from 2 (rolling 1+1) to 12 (rolling 6+6) — but they are not equally likely.
2d6
- 2 2.78%
- 3 5.56%
- 4 8.33%
- 5 11.11%
- 6 13.89%
- 7 16.67%
- 8 13.89%
- 9 11.11%
- 10 8.33%
- 11 5.56%
- 12 2.78%
The chart isn't flat. The middle outcome — 7 — is the
most likely; the extremes are the least likely. Why?
There are 36 equally-likely (die₁, die₂) pairs. Six of them sum to
7: (1,6), (2,5), (3,4), (4,3), (5,2), (6,1). Only one sums to 2:
(1,1). Only one sums to 12: (6,6). The probability of each total
is the count of pairs that produce it, divided by 36. So
P(X = 7) = 6/36, P(X = 2) = 1/36.
Same exact rationals you see in the bars above —
tap any of them on the live chart to read the fraction back.
That triangular ramp-up-and-down is the visual fingerprint of a sum of two uniform distributions. It is not the bell-shaped curve of the normal distribution — yet. Add more dice and it gets smoother (see the normal approximation page); the tent is what convolution looks like after one step.
Three dice: smoother still
The same construction with three dice. Sum range 3 to 18; the distribution rises from 1/216 at the extremes, peaks around 10–11, and falls symmetrically on both sides.
3d6
- 3 0.46%
- 4 1.39%
- 5 2.78%
- 6 4.63%
- 7 6.94%
- 8 9.72%
- 9 11.57%
- 10 12.50%
- 11 12.50%
- 12 11.57%
- 13 9.72%
- 14 6.94%
- 15 4.63%
- 16 2.78%
- 17 1.39%
- 18 0.46%
Each step from 1d6 to 2d6 to
3d6 is a convolution — the operation
that gives you the distribution of X + Y when you know
the distributions of X and Y independently.
That is what the engine on this site does, billions of times a day,
in exact rationals.
Vocabulary you now have
-
Sample space — the set of possible outcomes. For
1d6it's the integers 1 through 6; for2d6it's 2 through 12. - Probability mass function (PMF) — the function that maps each outcome to its probability. The bar chart is literally the PMF.
-
Support — the outcomes with non-zero probability.
For a fair
1d6the support is 1 through 6, and the PMF is zero everywhere else. -
Discrete uniform — a PMF that's constant on its
support.
1d6is the canonical example. - Convolution — the operation that produces the distribution of a sum of independent random variables. Sums of dice are convolutions.
Try it yourself
↦ /strike/1d6 — uniform, every probability is 1/6 ↦ /strike/2d6 — the tent ↦ /strike/3d6 — already smoothing toward a bell ↦ /strike/4d6 — the bell is unmistakable
Tap any bar in any of those charts and the page shows you the exact rational probability of that outcome — not a rounded decimal, the actual fraction the engine computed.