Compare → Strike 1d6+3 @ hit 35 attacks 4 luck

1d6+3 @ hit 35 attacks 4 luck

Damage distribution for 1d6+3 @ hit 35 attacks 4 luck. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

Take 4 attacks in sequence — each 1d6+3 on a hit (vs AC 0, +0 to hit (35% chance)) — with the luck-pool (max=5, +500bps/unit, hit_cost=1, miss_refund=1) streak rule modulating per-attempt hit chance based on prior outcomes.

min 0 max 36 mean 14.73 294567/20000
P(finish at 18 HP) = 33.43%
  • 0 2.56%
  • 1 0.00%
  • 2 0.00%
  • 3 0.00%
  • 4 2.80%
  • 5 2.80%
  • 6 2.80%
  • 7 2.80%
  • 8 3.90%
  • 9 5.00%
  • 10 3.30%
  • 11 4.40%
  • 12 5.65%
  • 13 7.06%
  • 14 6.43%
  • 15 5.95%
  • 16 5.64%
  • 17 5.49%
  • 18 5.05%
  • 19 4.32%
  • 20 4.41%
  • 21 4.22%
  • 22 3.73%
  • 23 2.93%
  • 24 2.27%
  • 25 1.74%
  • 26 1.30%
  • 27 0.96%
  • 28 0.72%
  • 29 0.60%
  • 30 0.46%
  • 31 0.32%
  • 32 0.20%
  • 33 0.11%
  • 34 0.06%
  • 35 0.02%
  • 36 0.01%
Strikes to kill 18 HP expected: 1.77
  • ≤ 1 33.43%
  • ≤ 2 90.36%
  • ≤ 3 99.25%
  • ≤ 4 99.96%

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Why some expressions kill faster than others with the same mean is the kind of thing the concepts pillars work out — start with variance and kill probability if this strike's distribution looks surprising.