Compare → Strike 1d10+5 @ AC15 +9 attacks 2 cascade [12_12_12_12] onkill 1d10+5 @ AC15 +9

1d10+5 @ AC15 +9 attacks 2 cascade [12_12_12_12] onkill 1d10+5 @ AC15 +9

Damage distribution for 1d10+5 @ AC15 +9 attacks 2 cascade [12_12_12_12] onkill 1d10+5 @ AC15 +9. Edit the expression or drag the HP slider — the URL updates as you go, so the page is always shareable. expression syntax →

Strike

Take 2 main attacks per turn — each 1d10+5 on a hit (vs AC 15, +9 to hit) — against an ordered queue of targets with HPs [12, 12, 12, 12]. Whenever an attack reduces a target to 0 HP (or crits), an extra bonus-action attack — 1d10+5 on a hit (vs AC 15, +9 to hit) — fires and can itself kill the next target, cascading until the queue empties or no trigger fires. Models GWM-on-kill against trash waves.

Cascade strike note: queue clearance per round is the actually-meaningful answer for cascade strikes — see the widget directly below. The damage distribution further down shows total raw damage rolled across all attacks in the round (mains + cascading bonuses), including overkill that doesn't carry between targets. So P(finish at HP) on the plot means P(round rolls at least HP raw damage) — useful as a damage-budget metric, but not the same as "P(round clears the queue)".

Queue clearance per round expected: 1.33 / 4
  • ≥ 1 72.66%
  • ≥ 2 36.91%
  • ≥ 3 16.40%
  • ≥ 4 6.79%

P(kills ≥ K) is the cumulative chance the round clears at least K targets from the cascade queue. Overkill stays in the dying minion and doesn't carry to the next target — only on-kill bonus attacks (and their crits) cascade.

min 0 max 144 mean 26.63
P(finish at 72 HP) = 0.25%
  • 0 6.25%
  • 1 0.00%
  • 2 0.00%
  • 3 0.00%
  • 4 0.00%
  • 5 0.00%
  • 6 3.50%
  • 7 3.51%
  • 8 3.51%
  • 9 3.52%
  • 10 3.52%
  • 11 3.53%
  • 12 1.03%
  • 13 1.17%
  • 14 1.30%
  • 15 1.43%
  • 16 0.69%
  • 17 0.81%
  • 18 1.23%
  • 19 1.69%
  • 20 2.18%
  • 21 2.71%
  • 22 2.79%
  • 23 2.91%
  • 24 2.72%
  • 25 2.50%
  • 26 2.27%
  • 27 2.01%
  • 28 1.99%
  • 29 1.90%
  • 30 1.79%
  • 31 1.68%
  • 32 1.66%
  • 33 1.64%
  • 34 1.63%
  • 35 1.62%
  • 36 1.58%
  • 37 1.51%
  • 38 1.43%
  • 39 1.35%
  • 40 1.28%
  • 41 1.22%
  • 42 1.16%
  • 43 1.11%
  • 44 1.05%
  • 45 0.99%
  • 46 0.93%
  • 47 0.89%
  • 48 0.85%
  • 49 0.82%
  • 50 0.82%
  • 51 0.84%
  • 52 0.87%
  • 53 0.91%
  • 54 0.95%
  • 55 0.95%
  • 56 0.92%
  • 57 0.88%
  • 58 0.82%
  • 59 0.76%
  • 60 0.70%
  • 61 0.64%
  • 62 0.57%
  • 63 0.50%
  • 64 0.42%
  • 65 0.35%
  • 66 0.28%
  • 67 0.22%
  • 68 0.17%
  • 69 0.13%
  • 70 0.11%
  • 71 0.08%
  • 72 0.06%
  • 73 0.05%
  • 74 0.04%
  • 75 0.03%
  • 76 0.02%
  • 77 0.01%
  • 78 0.01%
  • 79 0.01%
  • 80 0.01%
  • 81 0.00%
  • 82 0.00%
  • 83 0.00%
  • 84 0.00%
  • 85 0.00%
  • 86 0.00%
  • 87 0.00%
  • 88 0.00%
  • 89 0.00%
  • 90 0.00%
  • 91 0.00%
  • 92 0.00%
  • 93 0.00%
  • 94 0.00%
  • 95 0.00%
  • 96 0.00%
  • 97 0.00%
  • 98 0.00%
  • 99 0.00%
  • 100 0.00%
  • 101 0.00%
  • 102 0.00%
  • 103 0.00%
  • 104 0.00%
  • 105 0.00%
  • 106 0.00%
  • 107 0.00%
  • 108 0.00%
  • 109 0.00%
  • 110 0.00%
  • 111 0.00%
  • 112 0.00%
  • 113 0.00%
  • 114 0.00%
  • 115 0.00%
  • 116 0.00%
  • 117 0.00%
  • 118 0.00%
  • 119 0.00%
  • 120 0.00%
  • 121 0.00%
  • 122 0.00%
  • 123 0.00%
  • 124 0.00%
  • 125 0.00%
  • 126 0.00%
  • 127 0.00%
  • 128 0.00%
  • 129 0.00%
  • 130 0.00%
  • 131 0.00%
  • 132 0.00%
  • 133 0.00%
  • 134 0.00%
  • 135 0.00%
  • 136 0.00%
  • 137 0.00%
  • 138 0.00%
  • 139 0.00%
  • 140 0.00%
  • 141 0.00%
  • 142 0.00%
  • 143 0.00%
  • 144 0.00%
Strikes to kill 72 HP expected: 3.41
  • ≤ 1 0.25%
  • ≤ 2 23.13%
  • ≤ 3 58.89%
  • ≤ 4 83.80%
  • ≤ 5 94.99%
  • ≤ 6 98.72%
  • ≤ 7 99.72%

Want to compare 1d10+5 @ AC15 +9 attacks 2 cascade [12_12_12_12] onkill 1d10+5 @ AC15 +9 against another expression? ↦ Open the comparison tool — paste this in as one side and an alternative as the other.

Why some expressions kill faster than others with the same mean is the kind of thing the concepts pillars work out — start with variance and kill probability if this strike's distribution looks surprising.